Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are both versions of the upcoming fourth installment of the Super Smash Bros. series being developed by Sora Ltd. and Namco Bandai Games. Each version has a different release date due to the time that it will take to finish each one. The Nintendo 3DS version was released on September 13, 2014 in Japan, and will be released in most other parts of the world on October 3, 2014. It will be released the day before in Germany (as to not coincide with a national holiday), and in Australia the day after. The Wii U version is set to be released in the Fourth quarter of the year (months include in this quarter is October, November, & December) 2014.
|Super Smash Bros.
Both games will have the same roster of playable characters in order to keep them consistent, but the movesets and animations of returning characters will go through a larger amount of change than the returning characters did from the transition of Super Smash Bros. Melee to Super Smash Bros. The games’ Adventure Mode will also be significantly different than The Subspace Emissary. The pace of battles has also been stated to be in between Super Smash Bros. Melee and Super Smash Bros. for Nintendo 3DS / Wii U has some similarities and differences from Super Smash Bros. Aesthetic wise, the games are much more stylized and visually intense than previous entries, with the overall colors being bolder and brighter and many elements having been redone to stand out more.
Players can customize fighter’s special attacks with one of three variations for each; the Mii Fighters and Palutena, however, have different attack types rather than customizable moves, and customizable moves cannot be used in With Anyone online. It has also been stated that players will be able to send customized fighters from one version to the other. Players can also equip items to fighters to increase specific attributes (attack, defense, or speed) while sacrificing others. It has been confirmed that there will be other elements that connect the two versions of the game, though said elements have not been revealed.
This version will feature stages with a bigger focus on handheld games, and is planned to run at 60 frames per second even when using the stereoscopic 3D; the Assist Trophy and Pokémon characters, however, have been stated to run at 30 frames per second. A game on a handheld, the fighters are given outlines during matches so as to be seen easier on-screen. The bottom screen displays the characters’ icons and damage percentages, and tapping one of the icon highlights that character. The game will require 2.1 GB (17,300 blocks) of memory on an SDHC Card, if downloaded from the Nintendo eShop. When playing a team match, the color of the characters’ outlines match that of their team. For the Nintendo 3DS version, which is the first Super Smash Bros.
Every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. Using these figures allows players to have the figure’s character appear in the game and fight, either with or against the player or against each other. This version has also been announced to be compatible with the upcoming amiibo NFC figurines. Wii U version The Wii U version has been confirmed to not make use of the GamePad’s touch screen during gameplay.
In For Fun mode, players can battle on any of the stages except Final Destination with any rules, the stages being picked at random; only victories are recorded in this mode. When playing in single player, the player’s score determines their Global Smash Power, which is used to determine how strong the player is compared to others around the world. In For Glory mode, players can only play on the “Final Destination” versions of stages, without items. In addition, rather than having an online Leaderboard, the games will make use of a different type of ranking system, called “Global Smash Power”. Both versions of the game are to feature online play similar to Super Smash Bros. When playing with friends, players can customize the rules to their liking. One-on-one matches are possible in this mode, and both victories and losses are recorded.